Gigacon Guests 2011
Our guests have taken time out of their busy schedules to join us, so before you meet them face to face it wouldn’t hurt to learn a little bit more about them and what they do. Don't forget to check out guests we've had in the past: Gigacon 2010 & Gigacon 2011.
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Robert AtkinsRobert Atkins has worked as a penciler, inker and colorist within the comic industry. His most recent work includes the penciling chores on IDW's relaunch fo GI JOE, X-men Forever, and the DC Universe online game. Robert has also penciled Amazing Spiderman, Ultimate Fantastic Four and The Savage She Hulk for Marvel comics. Other works include stories for the Heroes online comic for NBC, Legion of Superheroes for DC comics Snake Eyes: Declassified and Forgotten Realms for DDP. |
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Will AustinWilliam Austin is a Washington DC local, and an environmental artist of Bioware Mythic. He is a graduate of the Art Institute of Washington in Rosslyn Virginia, where he received a Bachelor of Fine Arts degree in 2007, having majored in Media Art and Animation. Currently, he works as the exclusive artist for Warhammer Online, which recently released their 2010 expansion, “The Verminous Horde”. William has been an employee of Electronic Arts since August of 2007. During his time with the company, he assisted with Warhammer’s launch as a lighting artist, and eventually was given the additional tasks of level design, environmental art, v-effects, and world art. After having gone from lighting artist to primary artist, William hopes that his experience will lead him toward more opportunities to expand upon the Warhammer universe, and his own creative portfolio. |
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Joe BenitezJoe Benitez began his Comicbook career after being discovered at the San Diego Comicon in 1993 by Top Cow Productions. |
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Thomas DavisThomas Davis attended The Art Institute of Washington D.C. and graduated in 2008, summa cum laude. While at AI, Thomas was enrolled in the Media Arts and Animation program. Finding enjoyment in all areas of the 3D production pipeline, he found himself donning the title of 3D generalist. One of his goals before graduating was to create, from start to finish, a minute and a half 3D animated short, and he did. |
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Jennifer DuttonJennifer attended the Art Institute of Washington on full-scholarship, and graduated December 2009 with a BFA in Media Arts & Animation. She worked as a tutor at AIW for a year and a half, she was the Lead Artist at the indie video game developer Forever Interactive for two years, and freelanced with Spark Flow Studios for six months. Now she is an artist at WMS Gaming in Chicago, creating concepts, illustrations, and animations for high-end slot machine games. WMS Gaming has been ranked the #1 large company to work for in Chicago, by the Chicago Tribune. |
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Sam EllisSam Ellis is currently working as Lead Illustrator/Character Designer on the FX animated project Archer. As a freelance illustrator and designer he has worked as a story artist, character designer, and illustrator for shows on [adult swim] and has provided artwork for several comic book companies. |
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Emmanuel FragelusEmmanuel "Manny" Fragelus has worked with the most widely recognized animation studios in the U.S. throughout his career such as Sony, Disney, Technicolor, Paramount, the Gnomon Workshop and NcSoft. Now employed as a Lead 3-D artist with DreamWorks Feature Animation, he's been involved with many high-profile projects including Kung Fu Panda, Madagascar 2, and How to Raise Your Dragon (2011). His career film credits include World of Tomorrow, Species 2, Flushed Away, Over the Hedge, and Kung Fu Panda. He's also a featured artist on video game titles such as Spyro the Dragon, Medal of Honor, and Pirates of the Caribbean. In addition Manny works as a Producer and founder of the Evolve CG animation conference and Job Fair. The Evolve CG animation conference is designed to help student transition from an academic environment to the rigors of securing a job as a professional artist. This conference brings a new exciting opportunity to learn insider tips of how to break into the business by learning from acclaimed experts in the industry. Including supervisors and recruiters from studios such as Disney, DreamWorks Animation, Digital Domain, Luma Pictures, Activison, EA and more. http://http://www.evolve3d.net/ |
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Garette JohnsonGarette is a multi-faceted design studio that combines modern fashion with art and illustration. The Garette collection is a two part look, featuring draped knit dresses printed with original art work by the designer and lady-like leather pieces. A focus on construction detail and drape accentuate the figure. Contrast of the soft and structured reflects a modern woman's desire to be bold and feminine. Mutually inspired by fashion and the natural world; the illustration work delights in the absurd, ironic and beautiful poetry of the world around us. Garette collaborates with private and corporate clients alike to develop concept designs and illustrations for a multitude of commercial media. |
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Greg JohnstonSince his dream of being a professional athlete was crushed because he was just not good enough, Greg tried his hand at the competitive sport of creating ideas for some of the world’s biggest brands. |
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Ben McSweeneyBen McSweeney began as a magazine illustrator in 1995, and as an animator in 2000 for the Florida production house Humoring the Fates. Specializing in the creation of traditional animation using contemporary tools, they've produced numerous commercial and short subject works for a wide range of clients including Nike, Rooster Teeth, Mattel, Spike TV, Ubisoft, Sony and Curious Pictures. |
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Brian MuelhauptA film graduate of the Savannah College of Art and Design in 2005, Brian Muelhaupt worked on sets for cable television and indie film productions before he started his career in animation on the [adult swim] series Harvey Birdman: Attorney at Law. He has since worked as an animator, 2D animation director, storyboard artist, and layout and production artist on several television series, studio feature films, commercials, pilots, and other projects. He lives in New York City and is currently working as a Character Designer for the Sesame Street Workshop. |
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Maasa Kuwana MuelhauptBorn in Yokohama Japan, Maasa Kuwana-Muelhaupt graduated from Parsons School of Design in 2005. She then started her career as an animator in New York City, and has since worked as a lead animator, layout artist, storyboard/animatic artist, graphic/web designer, character designer, character design technical supervisor, and as an animation director on several cable network productions and other projects. Currently working on shows such as Character Designer for Mad Magazine TV, Animator for The Electric Company, Sid the Science Kid and Director/Lead Storyboard Artist for an animated short. |
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Phil NotoBorn in 1971, Phil Noto grew up in Florida and attended the Ringling School of Art and Design. After college he began a career in animation at Walt Disney Feature Animation. During his 10 year career at Disney he worked on such films as Lion King, Pocahontas, Hunchback of Notre Dame, Mulan, and Lilo and Stitch. In 2001, Phil started his comic career as the cover artist for DC Comics' Birds of Prey. Since then he has worked on numerous comic projects such as Beautiful Killer, Danger Girl, Jonah Hex, Superman/Supergirl : Maelstrom, Batgirl, Avengers : The Origin and Wolverine/ Jubilee along with a variety of covers for different publishers. He has had 4 solo painting shows ,been part of a number of group shows and is represented by Bold Hype Gallery in NYC. Phil currently resides in Orlando, Fl with his wife, Beth and their 2 kids, Kate and Fletcher. |
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Bakia ParkerI am currently the Lead 3D Artist and Co-Owner of Phusion Designs. I began my career 3 years ago as a 3D Artist at the Washington DC based non-profit organization SiTel, creating mass casualty incident training simulation games for the PC platform. In early 2010, I began working as a Freelance 3D Modeler for various clients and independent game studios such as Immersion Labs, and The International Children's Art Foundation (sponsored by Lego and Faber Castell). This led me to my current position at Phusion Designs. |
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Humberto RamosHumberto is currently a comic book artist with many titles and companies under his belt. These companies include: |
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Sara RichardSara Richard graduated from the Columbus College of Art and Design in 2008 and is now a freelance sculptor and illustrator. She has done sculpting work for Hasbro toy lines such as Spider Man, Star Wars, Jurassic Park, Marvel and GI Joe. Her illustrations have frequently been published in Prehistoric Times Magazine. Sara is planning on starting her first comic this winter as well as a children's book. |
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JB SamuelBorn in Jacksonville, Florida to a family of well established foodies, Mr Samuel’s life long fascination with culinary arts would be easily explained by the influences of his childhood. That, however, would only prove to be the start of a much more involved story. A story that involves piecing together art and science with wit and practicality until he became a known commodity in the DC restaurant scene. |
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Meagan SamuelMeagan Samuel is an accomplished senior graphic designer. She has a Bachelor of Fine Arts from James Madison University (2001) with an emphasis in Graphic Design, an implied concentration in photography and an Art History minor. |
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David SilvaDavid Silva worked as a full-time freelance designer for McFarlane toys for about eighteen months, and three years as a sculpture for McFarlane toys, David showed a particular interest in the animal inspired characters and became a major contributor to lines such as McFarlene's Dragons, warriors of the Zodiac, and other in-house lines. |
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Brian StelfreezeBrian Stelfreeze has the distinction of painting over fifty consecutive BATMAN: SHADOW OF THE BAT covers. His other covers for DC, Marvel, and various other publishers are beyond the ability for most people to count. He has, over the last few years, turned his attention to interiors, turning out books like MATADOR (with Devin Grayson), GUN CANDY, THE RIDE: DIE VALKYRIE!, and DOMINO. His work has been seen in numerous X-Men and Batman books, as well as the MIDNIGHTER. Soon, he'll be out there again with ANGELUS for Top Cow. Hey, don't hate the playa, hate the game. |
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Michael VaillancourtMike worked as IT support for Wizards of the Coast in 1997. In addition to IT support he also provided graphic design expertise for the WotC retail store gaming LANs and designed custom computer gaming stations for the WotC concept store in Everett, WA. In 2000 he produced his first professional illustration work for the RPG line Brave New World. |
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Robyn WilliamsRobyn Williams is a Multimedia Artist who graduated from the Art Institute of Washington in June of 2009. Having been working in html since 1999, she continued to work on her web design skills as well as other skills throughout school; from Character Design, Illustration, and Graphic Design. These skills proved useful when she began working at MTSI (Modern Technology Solutions, Inc); there she started as the Webmaster, defining the company’s online persona. While at the same company she continued to do illustration, graphic design, print design, web design and development, video production, and much more. Robyn also does freelance for herself and for Phusion Designs. |
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